Lessons in Game Audio - Orlando IGDA Student Chapter


It was great to see so many students pack the room at last nights Student Chapter meeting for the IGDA. 

I've been running into Tom Todia quite a bit these days. He's certainly not one to let grass grow under his feet. In addition to teaching Game Audio at Full Sail University he runs Engine Audio. His company is devoted to all things audio but he specializes in sound design for games. 

Last nights meeting was a journey through sound immersion. It's amazing how we all take sound in games for granted yet how important sound is to the overall experience. I learned about the huge difference and correct use of 2D vs. 3D sound and he introduced me to ambisonic recording and it's many advantages especially in the VR space. 

It's pretty plain to see why Tom has legions of student fans across Central Florida. He style is relaxed and professional and he know's what he is doing. I applaud the 60 students in attendance for taking an hour out of their day to learn more and network with the Orlando game development community. 

Thanks also go out to Christina Kadinger at Full Saul University for hosting and planning these meetings for over 6 years now. These meetings are held on the Full Sail campus each 2nd Thursday of the month and are open to all students so those of you at UCF, DAVE Schooland elsewhere I encourage you to attend. Guest speakers are announced on their Facebook Page which you can join here.